5.3.3 APPX Application Design Manual

+ Chapter 1-1: Overview of Application Design
+ Chapter 1-2: Getting Started
+ Chapter 1-3: Data Dictionary
+ Chapter 1-4: Understanding Process Design
+ Chapter 1-5: Interprocess Communication
+ Chapter 1-6: Customizing Your Application
+ Chapter 1-7: The Documentation Facility
+ Chapter 1-8: Application Design Tools
+ Chapter 2-1: Data Dictionary Overview
+ Chapter 2-2: Data Dictionary Concepts
+ Chapter 2-3: Domains
+ Chapter 2-4: Files and Fields
+ Chapter 2-5: Work Fields
+ Chapter 3-1: Overview of APPX Processes
+ Chapter 3-2: Getting Started
+ Chapter 3-3: Process Definition
+ Chapter 3-4: Menu Processes
+ Chapter 3-5: Job Processes
+ Chapter 3-6: Input Processes
+ Chapter 3-7: Output Processes
+ Chapter 3-8: Update Processes
+ Chapter 3-9: Query Processes
+ Chapter 3-10: Inquiry Processes
+ Chapter 3-11: Status Processes
+ Chapter 3-12: Subroutine Processes
+ Chapter 3-13: Table Processes
+ Chapter 3-14: Automatic and Optional Children
+ Chapter 3-15: Using the Image Editor
- Chapter 3-16: Using GUI Features of the Image Editor
+ Chapter 3-17: Using Event Points
+ Chapter 4-1: ILF Integration
+ Chapter 4-2: True/False Status Indicators
+ Chapter 4-3: Specifying Statements
+ Chapter 4-4: The ILF Editor
+ Chapter 4-5: The Appx ILF Debugger
+ Chapter 4-6: ILF Keyword Reference
+ Chapter 4-7: Predefined Fields
+ Chapter 4-8: Runtime Subroutine's and Predefined Processes
+ Chapter 4-9: Appx Chart Director API

Chapter 3-16: Using GUI Features of the Image Editor

GUI Features of the Image Editor


The Image Editor allows you to create menu, input, output, and inquiry images containing a variety of graphical components for use in GUI-enabled environments. Such images are designed using the mouse as the primary design tool instead of the keyboard. One of the Image Editor's most important GUI features is the APPX Data Palette which allows you to interactively view the dictionary of database components, select them, and "drag" them onto your screen image.

The APPX Image Editor works much like many other Windows-based screen design tools. You can make selections, move and resize items, and perform cut/copy/paste operations in a similar manner. Tools for many of the GUI features can be accessed from the Image Editor toolbar discussed in the next section. Graphical components can be added to menu, input, output, and inquiry processes at the frame, image, or field level. These components include wallpapers, titlebars, menu bar items, toolbar items, icons, and other features that are not part of the actual "image" you paint.

The figure below shows an input image using GUI features being edited in the Image Editor.

Input Image Using GUI Features of the Image Editor

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